Tagged: 3D RSS

  • Tom Goskar 11:23 am on 31 July, 2009 Permalink | Reply
    Tags: 3D, 3D laser scanning, , , , point clouds   

    Building Rome in a Day 

    The billions of photos taken in cities across the world and uploaded to places like Flickr, Photobucket et al might suddenly have a very interesting use. The University of Washington are experimenting with the creation of 3D “point clouds” similar to those created by terrestrial laser scanners, from downloaded images.

    By sourcing images and applying the principles of photogrammetry and distributed computing, the results are very impressive. They aren’t going to rival laser scanners just yet, but the animations on the Building Rome in a Day project website are impressive, and show the huge potential of this approach.

    Entering the search term Rome on Flickr returns more than two million photographs. This collection represents an increasingly complete photographic record of the city, capturing every popular site, facade, interior, fountain, sculpture, painting, cafe, and so forth. It also offers us an unprecedented opportunity to richly capture, explore and study the three dimensional shape of the city.

    This particular project aims to create “sparse point clouds” to give a 3D overview of the layout of a city, and has interesting potential for interacting with and exploring a place virtually. They are running a parallel project investigating dense point clouds which looks promising, but probably won’t see any popular use for a long time due to the massive amount of processing and data storage involved (dense 3D point clouds and meshes are huge datasets).

    The University of Washington project is similar to Microsoft’s Photosynth project. But the difference is that with Photosynth, users have to manually create “synths” by uploading photos of a particular place. Photosynth does not allow users to tap into the millions of other images out there, which moves me to my next point.

    What about the copyright implications of crowd-sourced photos? Even if just using Creative Commons licensed images, imagine what the “attribution” page would look like if hundreds of thousands of images have been used from potentially tens of thousands of photographers. I’ll be interested to see how they deal with that side of things.

    But overall, this is an exciting development. There is huge potential for cultural heritage applications, especially in the areas of survey and interpretation. I will be following this project very closely.

     
    • Bill Hume 11:27 am on 28 September, 2009 Permalink

      Cool…undoubtedly and no doubt usefull in a global recording sense. It does however remind me of Photosynth in that the point clouds are unobtainable to us mere mortals. I had hoped for a system like ’synth where I could input photographs and have a point cloud constructed from them. Yes I know ’synth does that, but there is no mechanism for obtaining the point cloud data. It’s so frustrating.
      See
      http://photosynth.net/view.aspx?cid=40f024dd-d24e-4d97-a530-501faefc639f
      It’s a synth of a standing stone I made last year. I love the point cloud, I can see it, but can’t obtain it as a data set. Let’s hope someone at Microsoft sees the real value of Photosynth soon.
      Bill Hume.

    • patrick 4:12 pm on 6 November, 2009 Permalink

      Hello:
      I am a 3d illustrator who specializes in renderings of events historical in nature.When I read your post with the subject “3d” it natural got my attention. Reading your post regarding “Building Rome in a day” I couldn’t help but think of the Google Earth project “Ancient Rome in 3d” and thought that may be something you would be interested in. I like your blog, some of the information I find quite interesting.

    • Bill Hume 11:58 pm on 7 March, 2010 Permalink

      There is now a free prog. which allows the simple extraction of point cloud data from Photosynth.

      http://pspcexporter.codeplex.com/

      Works an absolute treat. Only problem I have now is that I’m unable to get Meshlab to convert the point cloud to a mesh. Having never worked with 3D (in a computing sense), I forsee a steep and painful learning curve ahead.
      Worth trying it out. Just paste the url of my synth of the standing stone (above), into the appropriate box and hit go…….it really is that simple.
      Point cloud may be viewed in meshlab……I was surprised how much of the field boundaries were there, you need to zoom in on the stone itself.
      Hope this of interest to you,
      Bill Hume.

    • Tom Goskar 1:59 pm on 8 March, 2010 Permalink

      Thanks for the update, Bill. I will certainly try it out – the ‘old’ way of intercepting the data and converting the binary file was a lot of hassle.

      Unfortunately the examples I tried (mainly Stonehenge related) had terrible point clouds, so at least trying different ones will now be less painful (especially if the resultant point cloud is poor too!).

      Cheers,

      Tom

  • Tom Goskar 8:34 am on 10 October, 2008 Permalink | Reply
    Tags: 3D, Amesbury Archer, , ,   


    Lasers and Light from Wessex Archaeology on Vimeo.

    This is an animation that I put together at Wessex Archaeology for the Society of AntiquariesMaking History exhibition at Salisbury and South Wiltshire Museum.

    I posted some more information about the animation over at the Wessex Archaeology Computing Blog, so I won’t repeat myself here!

     
    • Elena 8:23 am on 11 November, 2008 Permalink

      Wow, a really intresting animation! I have too look more closely at it when I get to my own computer at home…

    • Stu Eve 10:14 am on 27 May, 2009 Permalink

      Tom, this looks really great – I love the LiDAR. How did you put the animation together? What software did you use?

    • Tom Goskar 1:07 pm on 27 May, 2009 Permalink

      Hi Stu,

      I used GlobalMapper, ArcGIS, and Vue 6 Infinite to produce it. I had to do some cunning things to make Vue accept the full (<1m) resolution DEM – involving a fractal-based terrain. I wanted to avoid interpolation/smoothing as much as possible. I also had to introduce primitives into the scene to mark out the key features in the landscape to aid the animation, but tell the camera not to render them. This is because the OpenGL system in Vue (and my video card) can’t display the whole scene in the viewport – only a simplified version (way too many polys). There was a bit of trial and error, but overall I’m pleased with the results. Had I more time, I’d make a far more impressive version using the filtered LiDAR dataset, and generating trees in the right places…

      Cheers,

      Tom

  • Tom Goskar 10:35 am on 9 May, 2006 Permalink | Reply
    Tags: 3D, , , Software   

    Google Sketchup: Free 3D modelling tool 

    I’ve been using Sketchup for a while now (demo version), initially seeing it at the MacExpo in London last year. It’s a brilliant tool, taking (in my opinion) a whole new approach to 3D modelling. It couldn’t be easier to use.

    Sketchup introduced a tool to export models straight into Google Earth, and the rest is history. The company was bought by Google, who now offer a free version of the software, which is limited in what you can import or export. You will still need the ‘pro’ version if you want to use the software in conjuntion with (i.e. exporting to) CAD or 3D visualisation software.

    Archaeologists – it’s very easy indeed to import an AutoCAD DWG into Sketchup (or aerial photos, DEMs or a combination), and have fun trying out different interpretations. You can then export them to Google Earth.

    It’s a lot of fun, and dare I say it, rather useful.

    Get more info at the Google Sketchup website.

     
  • Tom Goskar 5:39 pm on 12 March, 2006 Permalink | Reply
    Tags: 3D, archaeologist, , , databases, gis, survey, surveying, systemsdevelopment, visualisation   

    “I’ve always wanted to meet an archaeologist” 

    When people ask what I do, and I reply “I’m an archaeologist”, the reaction is generally one of surprise and interest, and occasionally one of disbelief. I’m not wearing a hat. There are no boulders chasing after me. And I don’t have leather patches on my jacket. OK, so I’ve got long hair, but we’ll ignore that for now (trust me, there are a lot of stereotypical remarks about an archaeologist’s appearance).

    At last year’s Mac Expo in London, I was wearing a name badge which contained the name of my employers (hint: it contains the word “Archaeology”), giving the game away about what I do for a living.

    A man came up to me whilst I was browsing a stand, and he asked if he could shake my hand. In apprehensive disbelief, I shook his hand. I think my reaction was simple: “Err, of course. Why?”, whilst looking rather puzzled. He replied that he’s watched archaeology on TV and read books about it for years, and always wanted to meet a real archaeologist. We chatted for a bit, and he was doubly amazed that I was an archaeologist who specialised in compter applications. The concept that archaeologists gathered an awful lot of data just hadn’t occurred, and that we might need computers to quantify, query and interpret, and disseminate that information.

    Archaeology is pointless if we don’t publish what we find.

    I encountered a lot of people at the Expo who asked me about my profession, and all of them were amazed that archaeology uses a lot of modern technology to help us in just about every stage of our work. The same reactions were found at the PodcastconUK conference in September 2005.

    A recent discussion with friends about the awareness of technology use in archaeology reminded me of my meetings at Mac Expo and PodcastconUK, so I thought I’d list some of the things we do in the world of archaeological computing. These are basic introductions, a paragraph or two long, as each topic could be a book in its own right.

    (More …)

     
    • David J. Knight 4:10 pm on 14 March, 2006 Permalink

      Yes, it is interesting the various stereotypes about archaeologists. Back in 1982 I certainly had my own idea of what an archaeologist looked like, usually muddy, sun-scorched and knowledgable. Ah, the days before hi-visual clothing, hard-hats and protective footwear! In those days it was shaved head, shorts and very worn Brogues!
      It’s completely understandable and good that we all have hi-vi and hard-hats and steel-toed boots now, but I’m convinced that the general public is even less aware of our presence now. In any city you walk by a building site and it takes some awareness to recognize that those people in hard-hats over there are actually dealing with archaeology while those other people over there are actually pouring concrete. I wonder if this development in what we wear has increased our status among city councils but lowered it in the eyes of the general public?

    • teflonjedi 3:15 am on 16 May, 2006 Permalink

      That’s better than the reaction I get, sometimes, when I’m introduced as a physicist…sigh…

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