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	<title>Comments on: Realtime Photorealistic 3D Environments</title>
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	<link>http://www.pastthinking.com/blog/2007/04/18/realtime-photorealistic-3d-environments/</link>
	<description>Where Past Meets Future</description>
	<pubDate>Tue, 30 Sep 2008 23:57:27 +0000</pubDate>
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		<title>By: Andre Malan</title>
		<link>http://www.pastthinking.com/blog/2007/04/18/realtime-photorealistic-3d-environments/#comment-21726</link>
		<dc:creator>Andre Malan</dc:creator>
		<pubDate>Mon, 21 May 2007 00:07:05 +0000</pubDate>
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		<description>That's amazing - the options opened by this technology are endless...particularly for film &#38; tv... Nice Post!</description>
		<content:encoded><![CDATA[<p>That&#8217;s amazing - the options opened by this technology are endless&#8230;particularly for film &amp; tv&#8230; Nice Post!</p>
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		<title>By: links for 2007-04-22 &#171; Archaeoastronomy</title>
		<link>http://www.pastthinking.com/blog/2007/04/18/realtime-photorealistic-3d-environments/#comment-16629</link>
		<dc:creator>links for 2007-04-22 &#171; Archaeoastronomy</dc:creator>
		<pubDate>Sun, 22 Apr 2007 09:25:30 +0000</pubDate>
		<guid isPermaLink="false">http://www.pastthinking.com/blog/2007/04/18/realtime-photorealistic-3d-environments/#comment-16629</guid>
		<description>[...] Realtime Photorealistic 3D Environments at Past Thinking A few years back I seriously considered if it was possible to render the Acropolis in Doom or Quake for cheap 3D visualisation. Tom Goskar thinks that the day is getting closer that you&#8217;ll be able to wander round ancient sites. I don&#8217;t know about zapping (tags: archaeology computing GIS) [...]</description>
		<content:encoded><![CDATA[<p>[...] Realtime Photorealistic 3D Environments at Past Thinking A few years back I seriously considered if it was possible to render the Acropolis in Doom or Quake for cheap 3D visualisation. Tom Goskar thinks that the day is getting closer that you&#8217;ll be able to wander round ancient sites. I don&#8217;t know about zapping (tags: archaeology computing GIS) [...]</p>
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